


You'll be matched with other players and then your complete party will join the dungeon together. Our new matchmaking system allows you to queue for dungeons alone or with a party that is under the size limit.Artifact dungeons have 3 ranks of difficulty, and Celestial Throne raids have 2 ranks.(Not enough players in your party? Check out Matchmaking below!) Dungeons and raids can be unlocked via several methods including all new quest lines, and they have multiple difficulty ranks. Parties of agents can now test their mettle in instanced dungeons and raids! Currently dungeons require 4-person parties and raids require 8.Lightning Strike now grants a shield for.Reduce healing aggro generated by 20%, increase tank aggro by 28%.Increased experience gained from repeatable quests by 20%.Changed level scaling so that enemies can be 7 levels above you before the hard cap takes place.Added 2.5% stagger damage to fully charged Essence Mage DPS Searing Shots.Fixed an issue that was causing Antimatter Shell to give more shield than intended.Antimatter Shell now correctly fades after 5 seconds.Reduced Essence Mage Tank Culling Beam max damage and reduced the ammo refill rate from 6.6s to 8s.
ZENITH THE LAST CITY PATCH
As of the release of this patch note, we still haven't come up with a way to do this, as the change is not trivial and we wanted to get this out a week before launch, but in the interest of transparency, please note that there will be additional balancing changes Ideally, we'd like to reduce the lifesteal percentage and make the shield not last as long. We are looking for ways to shift the balance so that EM tank is still really fun and plays the same, but is more in line with other class utility. Right now, due to a bug with certain essence mage tank abilities giving 100% lifesteal and an infinite shield, we know that EM tank is overpowered in many situations.The referrer will no longer be entered while you are in-game. When you first create a Zenith account you'll have the opportunity to enter a referrer as a part of the process.The in-game referral page has been moved to the sign up screen.All of this should lead to a much smoother, legitimate, gliding experience To make sensitive and basic gliding more fun to compensate, we've increased the maximum velocity without exploits by 25%, we've reduced stamina drain by 20%, we've increased the amount of takeoff velocity you can accumulate significantly, and we've reduced the cost of jumping significantly as well.That said, we're always looking for ways to improve the gliding system so you might see some more updates to it in the future! We know users like moving fast and having competitions, so rest assured we will be continuously looking for ways to improve the feeling of gliding and velocity It was never meant to be a feature in the game. “Speed flying” was a glitch that essentially broke the way gliding was designed to function.We’ve fixed the “speed flying” glitch and restored gliding back to its intended state.
